Last week we finished up our first semester in Advanced Game Design and oh boy what a semester it has been. The biggest thing that stood out to me this semester is how many new tools I've learned. Last year in Game Design we mostly focused on strengthening our grasp over our old skills. We mostly worked in programs we had already used such as Photoshop and 3ds Max. This year has been the complete opposite. We did our usual 2-3 infographics in Photoshop to kick off the year but past that (and our large Unity game project in the first quarter) we have focused on new programs. This quarter in particular we focused on learning AV techniques using Audition and Premiere. This has taken me out of my comfort zone a couple of times already this year but has been extremely fun. I love learning new skills that expand what I can do creatively on a computer and what we've done so far has certainly put a big check mark in that box.
So out of the new skills I've gained what have been my biggest takeaways? AV tools take time to make a good looking final product. Much like making a video game in Unity ther's just no way to get around the fact that in order to make a good video or sound you need time. Sure knowing your way around the program can help speed up the process but videos and sounds require lots of tweaking to get perfect. Even with a story board and clips, once you import them into Premiere you will need patience to slowly craft your perfect video. Clips will need to be edited. Sounds will need to be synced. transtions will need to be added, watched, and adjusted according to the material you need to present in a given time. Everything takes patience and creativity to work. That said once to put time into a video or sound it will be good. You can very easily make something that looks good from nearly anything if you have enough patience. Going into the next semester I look forward to bringing these new skills as well as the patience to use them with me.
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AuthorSamuel Henry is a Senior at DSA in NC. He has 3 years of prior experience in the game design pathway and he's looking forward to becoming a great game designer. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Categories
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