Frustrated by some difficulties we came across in designing our first tutorial, we decided to take a day this week and look back at the work last year's CTE class did in VR. Their goal was to create a simulation for a prison to advocate it's renovation into a senior citizen's home for veterans. This project was a large undertaking and the first of its kind in the game design pathway.
To complete this project, last year's students modeled out the prison taking many trips there to measure and photograph the area. Creating models of everything in the prison, they then took those models and put custom textures to them making the prison come alive. This is how I think my group will create Durham School of the Arts next year so it was useful to see how well it had worked in the past. Another thing we were able to find in the old project was how they decided to move the player around. Using a point-and-click method, the player could navigate between prepositioned anchors letting them explore the whole facility with out having to move around their play area too much. This might be useful once we start programming our game next year and explore options for how our player should be able to move around. -What CTE worked on last year -How they made it -What we can use from it
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This was my second full year of blogging my experiences in the DSA Game Design pathway. This blogs initial goal was to help me think and reflect on the things I do in class (as well as being a forced grade by our evil overlord Mr.B :)). But has it truly achieved its goal? This isn't a simple question. I now have blog posts dating all the way back to September 2015 and yet it doesn't feel like I'v been bogging for that long. My blog has seen everything from long random musings to short reflections. It has seen my successes and failures. With all that my blog has becoming a living archive of how I've experienced and continue to experience the game design pathway. It shows the hard work, the fun games, the evil assignments; everything that makes the DSA Game Design pathway unique. Every year our pathway has trouble pulling in new students. Many rising freshmen students are already set in what art they want to pursue and without a middle school course game design gets left out. Many more quit the pathway as it values quality work and won't give out easy grades. However what I feel this blog has let me reflect upon is all the good fun times I've had in Game Design. There's never a dull moment as we zing from topic to topic creating funny animations and complaining loudly about 3ds and state quizzes. So in the answer to the question what has my blog taught me about Game Design? I see it has taught me that despite the work, frustration, low grades, buggy programs, broken scripts and all the tough times I've had, I love Game Design and that is one hell of a good lesson.
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AuthorSamuel Henry is a Senior at DSA in NC. He has 3 years of prior experience in the game design pathway and he's looking forward to becoming a great game designer. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Categories
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