Today per the request of Mr. B, my teacher, to do some things for my portfolio outside school I downloaded the free version of Sculptris onto my computer. It was a quick and painless download only taking about 5 min and worked as soon as it was done. As I opened the program I was confronted with a perfect ball and an interface to the upper left. Despite some mistakes, It was easy to get a quick grasp on the program though I doubt I'm even close to knowing everything you can do with it. The program has a couple of features that make it stand out in my mind. The first is the simple design. Sculptris' interface is simple showing exactly what each button does without having to read through long tutorials. Everything reacts much the way you expect it to giving the program a realistic feel. The second feature is the symmetry line which really helps people like me who aren't all that artistic when it comes to doing the same thing twice on something like a head. However there are some limitations to the program. One is the fact that I can't figure out how to start with anything other than a sphere. I also haven't been able to find a render option in the interface so I can easily port it to the Internet. All in all the program has been good and I'm looking forward to using it more in the future as I get better.
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AuthorSamuel Henry is a Senior at DSA in NC. He has 3 years of prior experience in the game design pathway and he's looking forward to becoming a great game designer. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Categories
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