This week not much happened in game design. We only had two days of school, one of which was cut short due to snow. However I did get a couple things done in the way of sound design and Dead Man's Cell Phone. My director chose a song to go in the background of the cell phone ballet cue and now I'm working on the final version. What I've found is that I need a ton more voicemails from the cast and the crew to fill all the space I have left in the cue. I've decided that I'll make do with what I have for now and add in more voicemails as they slowly trickle in.
Next week I will: -Finish up some Dead Man's Cell Phone cues before break -Maybe start a new chicken animation if I feel ready to brave 3ds Max again and have time
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This week I got several things done. The first thing I focused on was getting the chicken run animation done. After a lot of slow and steady work with 3ds Max I was able to complete this animation as seen here: The other thing I worked on was the cell phone ballet cue in Dead Man's Cell Phone. My director told me after my rough draft that she wanted the cue that she wanted the cue to build into more a a crescendo. To do this I found some detective suspense music and added it into the cue. I also added in real voicemails so I don't have to hear anymore about that dumb 6th sense detective agency. (If you don't get this joke listen to my rough draft of this cue which can be found on my portfolio page.) This past week has been a series of projects for me in Game Design. First off, I started the week by creating a program template for the winter showcase at DSA. I was put to this task on extremely short notice and created a template within one class period which I will flesh out and improve once we get approval on it from the principle.
Moving beyond that I worked some on sound effects for Dead Man's Cell Phone. Even though there is still a good bit of time before the show I wanted to continue working to get ahead on the cues we need. The third and largest part of my week consisted of working on animating the chicken. Even after reducing the amount of polys the chicken has it is still a nightmare to produce any working animation. It seems like every time I so much as bend the chicken's knee 3ds Max crashes and I have to restart the program. This is not actually an exaggeration as one class period I had 3ds Max crash over 20 times on me as I desperately tried to get work done. The solution I have found is that I must go slow and steady. Move in small increments. Save after every minor adjustment. It's going to be a long process but in the end I hope and think it will be worth the effort. Next week I will: -continue the slow trek of animating the chicken model -work on sound effects to blow off steam |
AuthorSamuel Henry is a Senior at DSA in NC. He has 3 years of prior experience in the game design pathway and he's looking forward to becoming a great game designer. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Categories
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