It's a new year and as promised my teammates and I have just gotten started on our VR game project. Already its clear that nothing will be easy in this. So far I'm pretty sure the hardest part is going to be getting all the pieces of code to work. We've hit a couple of errors so far and it seems like the code changes from computer to computer. This makes me suspect that when we get all our assets together we should leave a lot of time to bring everything together.
My main focus on this project is the audio. This week I've been creating what amounts to my rough draft of sounds and trying to decide what i want the overall feel of the game's soundscape to be. Obviously since it's a horror game it needs to be spooky. With one google search though you can see just how big of a genre this actually is. Since our game is set in a school but we use a lot of technology (phones, flash drives, computers, etc.) as key game items. Therefore I decided to have a more generically creepy background sound. To do this I used the sound of rushing wind from what could be a loud AC duct. However to make it a little creeper I make it come in and out in almost a breath-like sound. For the other sounds I decided each area could have it's own creepy ambiances that fade in and out at random. For example in the atrium I have a babbles of voices that starts at a whisper, grows in volume then cuts out suddenly. In the following week I'm hoping to: -Finish all sound drafts -Help with measurements -Continue testing and debugging the VR code and rig
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AuthorSamuel Henry is a Senior at DSA in NC. He has 3 years of prior experience in the game design pathway and he's looking forward to becoming a great game designer. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Categories
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