Over the past week we have been working with photo shop to create art work for 2D games. I learned many new techniques that use a mouse to create good looking art that could go on a mobile game. The most important technique I learned was how to use the burn and dodge tool to give my artwork some depth. With the burn and dodge tool I learned how important it is to be careful where I click so I don't put any shadows or light spots in the wrong place. I also learned that it is wise to add shadows to each layer individually then merge them so if I mess up I won't have to start over from the beginning. I will use this technique in the future to add shadows and give depth to my artwork to make it look better than ever before.
Another technique I learned was how to add an overlapping effect to my land blocks so it will look like one pattern all the way across my level. This is a cool visual effect that really makes my ground look professional and adds a sense of uniformity to my artwork. This technique can be used to create good looking repeating patterns for walls, floors and even clothing.
0 Comments
This past week in Scientific Visualization I worked on learning more about Bitmap and vector images though a series of tutorials. The tutorial that I felt was the most helpful was the reflections tutorial in which we took a marketable item reflected onto a shiny stage and made an ad for it. I thought it was the most useful because it required us to use all of the skills we had learned so far and add a couple new ones such as feathering the background for a nice gradient of color. The most important skill we learned has to be the mask tool because I know I will be using that one for a long time to come as it helps clean up images in a way that I couldn't do before.
Below is the completed project of my reflections tutorial For the past week we have been expanding on our knowledge of bitmaps on Photoshop. Earlier this year we used Photoshop quite a bit to make basic infographics but now we are going deeper into our understanding of Photoshop and editing real images. On bitmaps it is really easy to change images and find colors that look good and go with the image. However, I have the most trouble with small glitches that occur when I accidentally do something wrong and have to start whatever I was doing over again. Another thing I find hard with Photoshop is making masks and selections pixel perfect to make the images look super good and professional. Personally I prefer Photoshop over Illustrator because of all of the fun masks and effect that you can put on realistic images. In a video game bitmaps are used for everything you see in the actual game from the overworld to your avatar which means it is critical to have a good understanding of them and the game design field.
Here is an example of a VW ad I made |
AuthorSamuel Henry is a Senior at DSA in NC. He has 3 years of prior experience in the game design pathway and he's looking forward to becoming a great game designer. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Categories
All
Archives
May 2019
|