Pre-production is the stage in a project where things are planned out. You need to effectively lay out your ideas in a clear way and assess of they are reasonable. Without this stage you end up wasting a lot of precious production time on solving problems that could have been fixed right in the beginning with a little planning. The best example I have pf this is when I did a project on Nintindo for 7th grade social studies. Instead of planning out how my team would research and lay out our findings in an organized way we skipped right to research. In the end, after spending most of our time messing around reading on Nintindo's wikipedia page, we sloppily threw together a powerpoint which was really just an assortment of random Nintindo pictures and no real information. I had learned a lot from the project but my peers, who were my target audience, most likely learned nothing.
From the Kelheor's lab article (link below) I learned that pre-production is an important time where the idea of a final product needs to be created. Along with that final idea there should be guidelines on how to get there and checks on whether or not it will work. Without this blueprint of sorts projects can easily get derailed at the slightest problem and using pre-production helps bring the project to a beautiful final product-unlike my 7th grade Nintindo project.
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AuthorSamuel Henry is a Senior at DSA in NC. He has 3 years of prior experience in the game design pathway and he's looking forward to becoming a great game designer. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Categories
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