This week in Game Design there was a little bit of a lull in the work. I, myself, focused on my sound design interview for UNCSA. This is probably one of, if not the, biggest interviews I will do this year. I spent my time perfecting my portfolio. UNCSA is my top school and I want to make sure this interview goes as well as it possibly can.
The other members of my group worked on their own areas of the project. The EnemyMovement script I created was put into our demo scene. After a bit of tweaking and debugging, we got the script to work well in the demo floor. However, one thing to note is that we haven't tested this script in VR yet and we will likely have to continue to work on it when we get it into the actual game. Another of my group members focused on texturing the chicken enemy. After several failed attempts to make the model appear scarier, the texturing is going smoothly. I expect the chicken fully done very soon, maybe even as early as the end of this week. Next week I will: -Start animating the chicken in 3ds Max
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This past week the I attended the East Coast Gaming Conference with others from the DSA Game Design pathway. We had a lot of fun doing everything from attended keynotes and talks to playing some of the most cutting edge VR games in the industry. I really enjoyed being able to get a closer look at the industry and the people who work in it. By attending talks I was able to expand my knowledge on many different sides of the industry from the serious applications of gamification to interactive radio plays.
One talk that was particularly interesting to me was a talk given by Bonnie Bogovich about how to make games for smart speakers such as the Amazon Echo. Being a relatively new technology, smart speakers are still ripe for exploring new game concepts especially in the area of choose your own adventure style games which are perfect fit for the new technology. The lack of graphics helps game designers think creatively in order to emerge their players into the game through sound. After the talk I approached Bonnie to ask her about how she started down her track of becoming an audio designer. I was surprised to find out that she had started in high school doing tech for theatre shows. She also told me that her love for audio and radio plays dated all the way back to her childhood when she and her brother would record talk shows of themselves reacting to the Ninja Turtles TV show. I then tried to find out how I could make one of these cool audio only games and was shown how you could find templates for Alexa based programs in the Alexa developers portal which Amazon he'd set up to encourage people to make software for their line of smart speakers. At the end of the conference I was tired but happy. It had shown me how working in the game industry was a real thing I could do and not some small dream. However it also showed me that in order to achieve that goal I was going to need to work hard in order to succeed. |
AuthorSamuel Henry is a Senior at DSA in NC. He has 3 years of prior experience in the game design pathway and he's looking forward to becoming a great game designer. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools Categories
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